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Hearts of iron 4 dlc piggy back
Hearts of iron 4 dlc piggy back






hearts of iron 4 dlc piggy back

If we /4.2 the IC cost because of max equipment conversion speed boosts, we can get the cost of the conversion down to ~7.15 IC, which would only take 24 factories, which saves us 9 whole factories to convert 5513 vehicles, and reduces the resource cost down to an extra 24 chromium. I can't split a factory into thirds to get the exact ratio of factories required to match the total vehicles produced. This means that compared to straight production, you're saving 99 steel and 66 chromium. The remaining 33 factories set to conversion with 3x speed, lower the cost to 10 IC, and successfully convert 5420 of them into the desired vehicle, while only consuming an extra 33 chromium. We need 67 factories assigned to base model production, and it will produce 5502 vehicles while consuming 201 steel and chromium. To get the same amount of vehicles in the same time period using 2-stage production. Raw production with 100 factories for 365 days, and assuming 4.5 IC per factory consumes 300 steel and 300 chromium, to produce a total of 5475 vehicles. If we had a vehicle that costs 30 IC, 3 steel 3 chromium, and it could potentially be converted from something that costs 20 IC, 3 steel and 2 chromium. This means that if the conversion-base vehicle is cheap enough compared to the desired vehicle, while consuming near enough the same amount of resources, 2-stage production can save factories and resources, or will produce more vehicles using the same factories and resources. Thank you for responding.įor those who are unfamiliar, my concern is that with current mechanics, conversion happens 3-4.2 times faster than regular production, and can potentially cost very few additional resources, if any. I have noticed that there is a 'refit cost' in one of the screen shots. Have you considered creating battalions attached to korps-level command? Like Schw.Pz.Abt that were attached to a corps-level units (just as designated air support is attached to corps now)?Ĭlick to expand.This is a cause for concern, but I'll just have to wait for a live version to see how everything actually play out. to have one Light Tank Battalion type with Light Tank Type 1 (for example optimized to be the main force for combatting minor countries) and another Light Tank batallion type with Light Tank Type 2 (optimized as a recon tank acting as a recon asset within a tank divisionĤ. Will it be possible to restrict certain battalions to different type of equipment? I.e. Can you please speak more about those? It is especially important for Pz.II - which essentially had two weapons for use against different targets.ģ. Haven't seen anything about secondary weapon module(s) - specifically co-axial machinegun(s) or driver's machine gun(s). Will the modules (costs and bonuses given) be affected by tech levels in other trees? For example your overall level of industrial know-how should affect the price of armour and level of electronics the cost and bonus given from radios (if you have advanced electronics industry you can cheaply produce state-of-the-art radios, but if you know very little about electronics your radios will costs a lot and have low quality even if you have a large number of factories).ģ.

#Hearts of iron 4 dlc piggy back upgrade

Likewise - if the only upgrade in tank module is a new radio or aiming equipment - this new model should have higher base efficiency than an upgrade that changes engine or main gun.Ģ. if I have reached maximum efficiency producing a tank with chassis N and then I create and start manufacturing an SPA based on same chassis but with different superstructure - IRL efficiency in chassis manufacturing will be retained. Have you adjusted manufacturing efficiency levels and bonuses for this? I.e. Excellent news (though not the area I personally wanted to be developed most).ġ.








Hearts of iron 4 dlc piggy back